It shows how to use custom finder with KittyMemory as an example.
#include <BNM/Loading.hpp>
void Example_07() {
BNM_LOG_DEBUG("07: %d", (int) result);
}
bool TryLoadByUsersFinder()
Try load BNM using custom method finder.
void AllowLateInitHook()
Allow BNM to load at any game state.