BNM's custom wrapper for UnityEngine.WaitForSecondsRealtime. More...
#include <Coroutine.hpp>
Public Member Functions | |
WaitForSecondsRealtime (float seconds) | |
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YieldInstruction (BNM::IL2CPP::Il2CppObject *object) | |
Additional Inherited Members | |
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BNM::IL2CPP::Il2CppObject * | _object {} |
BNM's custom wrapper for UnityEngine.WaitForSecondsRealtime.