| EulerToMatrix(const Vector3 &inV, Matrix3x3 &matrix) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inlinestatic |
| Get(int row, int column) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| Get(int row, int column) const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| GetColumn(int col) const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| GetDeterminant() const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| GetPtr() (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| GetPtr() const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| GetRotMatrixNormVec(float *out, const float *inVec, float radians) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inlinestatic |
| identity (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | static |
| Invert() (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | |
| InvertTranspose() (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| IsIdentity(float threshold=Vector3::kEpsilon) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| LookRotationToMatrix(const Vector3 &viewVec, const Vector3 &upVec, Matrix3x3 *m) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inlinestatic |
| m_Data (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | |
| Matrix3x3()=default (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| Matrix3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| Matrix3x3(const class Matrix4x4 &m) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | |
| MultiplyMatrices3x3(const Matrix3x3 *__restrict lhs, const Matrix3x3 *__restrict rhs, Matrix3x3 *__restrict res) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inlinestatic |
| MultiplyPoint3(const Vector3 &inV) const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| MultiplyPoint3Transpose(const Vector3 &inV) const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| MultiplyVector3(const Vector3 &inV) const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| MultiplyVector3(const Vector3 &inV, Vector3 &output) const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| MultiplyVector3Transpose(const Vector3 &inV) const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| operator* (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | friend |
| operator*=(const class Matrix4x4 &inM) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | |
| operator*=(const Matrix3x3 &inM) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| operator*=(float f) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| operator/=(float f) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| operator=(const class Matrix4x4 &m) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | |
| operator[](int row) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| operator[](int row) const (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| OrthoNormalize(Matrix3x3 &matrix) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inlinestatic |
| Scale(const Vector3 &inScale) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| SetAxisAngle(const Vector3 &rotationAxis, float radians) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| SetBasis(const Vector3 &inX, const Vector3 &inY, const Vector3 &inZ) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| SetBasisTransposed(const Vector3 &inX, const Vector3 &inY, const Vector3 &inZ) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| SetFromToRotation(const Vector3 &from, const Vector3 &to) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| SetIdentity() (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| SetScale(const Vector3 &inScale) (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| SetZero() (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| Transpose() (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | inline |
| zero (defined in BNM::Structures::Unity::Matrix3x3) | BNM::Structures::Unity::Matrix3x3 | static |