BNM 2.4.0
 
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BNM::Structures::Unity::Vector2 Member List

This is the complete list of members for BNM::Structures::Unity::Vector2, including all inherited members.

Angle(Vector2 from, Vector2 to) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
ClampMagnitude(Vector2 vector, float maxLength) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
Component(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
data (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2
Distance(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
Dot(Vector2 lhs, Vector2 rhs) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
down (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2static
FromPolar(float rad, float theta) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
GetPtr() (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
GetPtr() const (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
left (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2static
Lerp(Vector2 from, Vector2 to, float t) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
LerpUnclamped(Vector2 from, Vector2 to, float t) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
Magnitude(Vector2 vector) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
magnitude() (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
Max(Vector2 lhs, Vector2 rhs) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
Min(Vector2 lhs, Vector2 rhs) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
MoveTowards(Vector2 current, Vector2 target, float maxDistanceDelta) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
negativeInfinity (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2static
Normalize() (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
Normalize(Vector2 vector) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
normalized() (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
one (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2static
operator Vector3() const (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2
operator!=(const Vector2 v) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator* (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator* (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator* (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator*=(float rhs) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator+ (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator+ (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator+ (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator+=(float rhs) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator+=(Vector2 rhs) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator- (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator- (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator- (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator-() const (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator-=(float rhs) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator-=(Vector2 rhs) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator/ (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator/ (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator/ (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2friend
operator/=(float rhs) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator==(const Vector2 v) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator[](int i) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
operator[](int i) const (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
OrthoNormalize(Vector2 &normal, Vector2 &tangent) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
Perpendicular(Vector2 inDirection) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
positiveInfinity (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2static
Project(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
Reflect(Vector2 inDirection, Vector2 inNormal) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
Reject(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
right (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2static
RotateTowards(Vector2 current, Vector2 target, float maxRadiansDelta, float maxMagnitudeDelta) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
Scale(Vector2 scale) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
Scale(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
Slerp(Vector2, Vector2, float) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
SlerpUnclamped(Vector2, Vector2, float) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
SmoothDamp(Vector2 current, Vector2 target, Vector2 &currentVelocity, float smoothTime, float maxSpeed, float deltaTime) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
SqrMagnitude(Vector2 vector) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
sqrMagnitude() (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
str() const (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
ToPolar(Vector2, float &, float &) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inlinestatic
up (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2static
Vector2() (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
Vector2(float x, float y) (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2inline
x (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2
y (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2
zero (defined in BNM::Structures::Unity::Vector2)BNM::Structures::Unity::Vector2static