| Angle(Vector2 from, Vector2 to) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| ClampMagnitude(Vector2 vector, float maxLength) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| Component(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| data (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | |
| Distance(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| Dot(Vector2 lhs, Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| down (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
| FromPolar(float rad, float theta) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| GetPtr() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| GetPtr() const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| left (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
| Lerp(Vector2 from, Vector2 to, float t) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| LerpUnclamped(Vector2 from, Vector2 to, float t) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| Magnitude(Vector2 vector) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| magnitude() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| Max(Vector2 lhs, Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| Min(Vector2 lhs, Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| MoveTowards(Vector2 current, Vector2 target, float maxDistanceDelta) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| negativeInfinity (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
| Normalize() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| Normalize(Vector2 vector) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| normalized() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| one (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
| operator Vector3() const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | |
| operator!=(const Vector2 v) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator* (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator* (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator* (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator*=(float rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator+ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator+ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator+ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator+=(float rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator+=(Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator- (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator- (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator- (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator-() const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator-=(float rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator-=(Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator/ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator/ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator/ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
| operator/=(float rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator==(const Vector2 v) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator[](int i) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| operator[](int i) const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| OrthoNormalize(Vector2 &normal, Vector2 &tangent) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| Perpendicular(Vector2 inDirection) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| positiveInfinity (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
| Project(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| Reflect(Vector2 inDirection, Vector2 inNormal) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| Reject(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| right (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
| RotateTowards(Vector2 current, Vector2 target, float maxRadiansDelta, float maxMagnitudeDelta) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| Scale(Vector2 scale) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| Scale(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| Slerp(Vector2, Vector2, float) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| SlerpUnclamped(Vector2, Vector2, float) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| SmoothDamp(Vector2 current, Vector2 target, Vector2 ¤tVelocity, float smoothTime, float maxSpeed, float deltaTime) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| SqrMagnitude(Vector2 vector) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| sqrMagnitude() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| str() const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| ToPolar(Vector2, float &, float &) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
| up (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
| Vector2() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| Vector2(float x, float y) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
| x (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | |
| y (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | |
| zero (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |