Angle(Vector2 from, Vector2 to) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
ClampMagnitude(Vector2 vector, float maxLength) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
Component(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
data (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | |
Distance(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
Dot(Vector2 lhs, Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
down (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
FromPolar(float rad, float theta) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
GetPtr() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
GetPtr() const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
left (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
Lerp(Vector2 from, Vector2 to, float t) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
LerpUnclamped(Vector2 from, Vector2 to, float t) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
Magnitude(Vector2 vector) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
magnitude() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
Max(Vector2 lhs, Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
Min(Vector2 lhs, Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
MoveTowards(Vector2 current, Vector2 target, float maxDistanceDelta) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
negativeInfinity (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
Normalize() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
Normalize(Vector2 vector) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
normalized() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
one (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
operator Vector3() const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | |
operator!=(const Vector2 v) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator* (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator* (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator* (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator*=(float rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator+ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator+ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator+ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator+=(float rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator+=(Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator- (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator- (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator- (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator-() const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator-=(float rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator-=(Vector2 rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator/ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator/ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator/ (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | friend |
operator/=(float rhs) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator==(const Vector2 v) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator[](int i) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
operator[](int i) const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
OrthoNormalize(Vector2 &normal, Vector2 &tangent) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
Perpendicular(Vector2 inDirection) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
positiveInfinity (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
Project(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
Reflect(Vector2 inDirection, Vector2 inNormal) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
Reject(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
right (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
RotateTowards(Vector2 current, Vector2 target, float maxRadiansDelta, float maxMagnitudeDelta) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
Scale(Vector2 scale) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
Scale(Vector2 a, Vector2 b) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
Slerp(Vector2, Vector2, float) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
SlerpUnclamped(Vector2, Vector2, float) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
SmoothDamp(Vector2 current, Vector2 target, Vector2 ¤tVelocity, float smoothTime, float maxSpeed, float deltaTime) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
SqrMagnitude(Vector2 vector) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
sqrMagnitude() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
str() const (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
ToPolar(Vector2, float &, float &) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inlinestatic |
up (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |
Vector2() (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
Vector2(float x, float y) (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | inline |
x (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | |
y (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | |
zero (defined in BNM::Structures::Unity::Vector2) | BNM::Structures::Unity::Vector2 | static |