UnityEngine.Events.ArgumentCache implementation. More...
#include <UnityStructures.hpp>
Public Attributes | |
UnityEngine::Object * | m_ObjectArgument {} |
Structures::Mono::String * | m_ObjectArgumentAssemblyTypeName {} |
int | m_IntArgument {} |
float | m_FloatArgument {} |
Structures::Mono::String * | m_StringArgument {} |
bool | m_BoolArgument {} |
UnityEngine.Events.ArgumentCache implementation.