UnityEngine.Events.InvokableCallList implementation. More...
#include <UnityStructures.hpp>
Public Attributes | |
Structures::Mono::List< InvokableCallBase * > * | m_PersistentCalls {} |
Structures::Mono::List< InvokableCallBase * > * | m_RuntimeCalls {} |
Structures::Mono::List< InvokableCallBase * > * | m_ExecutingCalls {} |
bool | m_NeedsUpdate {} |
UnityEngine.Events.InvokableCallList implementation.