UnityEngine.Events.UnityAction implementation. More...
#include <UnityStructures.hpp>
Public Member Functions | |
void | Invoke (Parameters ...parameters) |
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void | Invoke (Parameters ...parameters) |
Invoke delegate. | |
void | operator() (Parameters ...parameters) |
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std::vector< MethodBase > | GetMethods () const |
Get methods of delegate. | |
void | Add (DelegateBase *delegate) |
Add delegate. | |
void | Remove (DelegateBase *delegate) |
Remove delegate. | |
void | operator+= (DelegateBase *base) |
void | operator-= (DelegateBase *base) |
template<typename NewRet> | |
MulticastDelegate< NewRet > & | cast () const |
Cast delegate to be able to invoke it. | |
UnityEngine.Events.UnityAction implementation.