BNM 2.4.0
 
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BNM::Structures::Unity::Quaternion Member List

This is the complete list of members for BNM::Structures::Unity::Quaternion, including all inherited members.

Angle(Quaternion a, Quaternion b) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
Back(Quaternion q) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
Conjugate(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
data (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternion
Dot(Quaternion lhs, Quaternion rhs) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
Down(Quaternion q) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
euler() (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
Forward(Quaternion q) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
FromAngleAxis(float angle, Vector3 axis) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
FromEuler(Vector3 rotation) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
FromEuler(float yaw, float pitch, float roll, bool fromDeg=true) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
FromToRotation(Vector3 fromVector, Vector3 toVector) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
identity (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternionstatic
Inverse(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
Left(Quaternion q) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
Lerp(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
LerpUnclamped(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
LookRotation(Vector3 forward) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
LookRotation(Vector3 forward, Vector3 upwards) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
Norm(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
Normalize(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
normalized() (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
operator* (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternionfriend
operator*(float s) const (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
operator* (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternionfriend
operator*=(Quaternion rhs) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
operator*=(float s) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
operator+ (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternionfriend
operator+=(Quaternion q) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
operator- (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternionfriend
operator-() const (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
operator-=(Quaternion q) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
operator/ (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternionfriend
operator/ (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternionfriend
operator/=(Quaternion rhs) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
operator/=(float s) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
Quaternion() (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
Quaternion(float data[]) noexcept (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
Quaternion(Vector3 vector, float scalar) noexcept (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
Quaternion(float x, float y, float z, float w) noexcept (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
Quaternion(float Pitch, float Yaw, float Roll) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
Right(Quaternion q) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
RotateTowards(Quaternion from, Quaternion to, float maxRadiansDelta) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
RotateVectorByQuaternion(Quaternion lhs, Vector3 rhs) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
Slerp(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
SlerpUnclamped(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
str() const (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninline
ToAngleAxis(Quaternion rotation, float &angle, Vector3 &axis) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
ToEuler(Quaternion q, bool toDeg=true) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
Up(Quaternion q) (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternioninlinestatic
w (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternion
x (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternion
y (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternion
z (defined in BNM::Structures::Unity::Quaternion)BNM::Structures::Unity::Quaternion