Angle(Quaternion a, Quaternion b) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
Back(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
Conjugate(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
data (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |
Dot(Quaternion lhs, Quaternion rhs) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
Down(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
euler() (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
Forward(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
FromAngleAxis(float angle, Vector3 axis) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
FromEuler(Vector3 rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
FromEuler(float yaw, float pitch, float roll, bool fromDeg=true) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
FromToRotation(Vector3 fromVector, Vector3 toVector) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
identity (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | static |
Inverse(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
Left(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
Lerp(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
LerpUnclamped(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
LookRotation(Vector3 forward) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
LookRotation(Vector3 forward, Vector3 upwards) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
Norm(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
Normalize(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
normalized() (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
operator* (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
operator*(float s) const (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
operator* (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
operator*=(Quaternion rhs) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
operator*=(float s) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
operator+ (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
operator+=(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
operator- (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
operator-() const (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
operator-=(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
operator/ (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
operator/ (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
operator/=(Quaternion rhs) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
operator/=(float s) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
Quaternion() (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
Quaternion(float data[]) noexcept (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
Quaternion(Vector3 vector, float scalar) noexcept (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
Quaternion(float x, float y, float z, float w) noexcept (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
Quaternion(float Pitch, float Yaw, float Roll) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
Right(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
RotateTowards(Quaternion from, Quaternion to, float maxRadiansDelta) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
RotateVectorByQuaternion(Quaternion lhs, Vector3 rhs) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
Slerp(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
SlerpUnclamped(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
str() const (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
ToAngleAxis(Quaternion rotation, float &angle, Vector3 &axis) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
ToEuler(Quaternion q, bool toDeg=true) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
Up(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
w (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |
x (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |
y (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |
z (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |