| Angle(Quaternion a, Quaternion b) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| Back(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| Conjugate(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| data (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |
| Dot(Quaternion lhs, Quaternion rhs) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| Down(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| eulerAngles() (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| Forward(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| FromAngleAxis(float angle, Vector3 axis) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| FromEuler(Vector3 rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| FromEuler(float yaw, float pitch, float roll, bool fromDeg=true) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| FromToRotation(Vector3 fromVector, Vector3 toVector) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| identity (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | static |
| Inverse(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| Left(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| Lerp(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| LerpUnclamped(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| LookRotation(Vector3 forward) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| LookRotation(Vector3 forward, Vector3 upwards) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| Norm(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| Normalize(Quaternion rotation) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| normalized() (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| operator* (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
| operator*(float s) const (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| operator* (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
| operator*=(Quaternion rhs) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| operator*=(float s) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| operator+ (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
| operator+=(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| operator- (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
| operator-() const (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| operator-=(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| operator/ (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
| operator/ (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | friend |
| operator/=(Quaternion rhs) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| operator/=(float s) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| Quaternion() (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| Quaternion(float data[]) noexcept (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| Quaternion(Vector3 vector, float scalar) noexcept (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| Quaternion(float x, float y, float z, float w) noexcept (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| Quaternion(float Yaw, float Pitch, float Roll) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| Right(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| RotateTowards(Quaternion from, Quaternion to, float maxRadiansDelta) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| RotateVectorByQuaternion(Quaternion lhs, Vector3 rhs) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| Slerp(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| SlerpUnclamped(Quaternion a, Quaternion b, float t) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| str() const (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inline |
| ToAngleAxis(Quaternion rotation, float &angle, Vector3 &axis) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| ToEuler(Quaternion q, bool toDeg=true) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| Up(Quaternion q) (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | inlinestatic |
| w (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |
| x (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |
| y (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |
| z (defined in BNM::Structures::Unity::Quaternion) | BNM::Structures::Unity::Quaternion | |