| Angle(Vector3 from, Vector3 to) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| AngleBetween(Vector3 from, Vector3 to) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| back (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |
| ClampMagnitude(Vector3 vector, float maxLength) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| Component(Vector3 a, Vector3 b) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| Cross(Vector3 lhs, Vector3 rhs) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| data (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | |
| Distance(Vector3 a, Vector3 b) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| Dot(Vector3 lhs, Vector3 rhs) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| down (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |
| forward (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |
| FromSpherical(float rad, float theta, float phi) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| FromString(const std::string &str) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| GetPtr() (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| GetPtr() const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| kEpsilon (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| kEpsilonNormalSqrt (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| left (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |
| Lerp(Vector3 from, Vector3 to, float t) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| LerpUnclamped(Vector3 from, Vector3 to, float t) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| Magnitude(Vector3 vector) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| magnitude() const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| Max(Vector3 lhs, Vector3 rhs) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| Min(Vector3 lhs, Vector3 rhs) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| negativeInfinity (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |
| Normalize() (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| Normalize(Vector3 value) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| NormalizeAngle(float f, bool is180=true) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| normalized() const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| normalizedEuler(bool is180=true) const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| NormalizeEuler(Vector3 vector, bool is180=true) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| one (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |
| operator Vector2() const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator Vector2 &() (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator Vector4() const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | |
| operator!=(Vector3 v) const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator* (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator* (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator* (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator* (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator* (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator*=(float s) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator*=(int s) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator+ (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator+=(Vector3 inV) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator- (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator-() const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator-=(Vector3 inV) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator/ (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator/ (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator/ (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | friend |
| operator/=(float s) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator/=(int s) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator/=(Vector3 inV) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator==(Vector3 v) const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator[](int i) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| operator[](int i) const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| Orthogonal(Vector3 vector) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| orthogonal() const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| OrthoNormalize(Vector3 &normal, Vector3 &tangent) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| OrthoNormalize(Vector3 &normal, Vector3 &tangent, Vector3 &binormal) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| OrthoNormalizeFast(Vector3 &normal, Vector3 &tangent, Vector3 &binormal) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| OrthoNormalVectorFast(const Vector3 &n) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| positiveInfinity (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |
| Project(Vector3 a, Vector3 b) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| ProjectOnPlane(Vector3 vector, Vector3 planeNormal) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| Reflect(Vector3 inDirection, Vector3 inNormal) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| right (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |
| RotateTowards(Vector3 current, Vector3 target, float maxRadiansDelta, float maxMagnitudeDelta) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| Scale(Vector3 scale) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| Scale(Vector3 a, Vector3 b) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| SignedAngle(Vector3 from, Vector3 to, Vector3 axis) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| Slerp(Vector3 a, Vector3 b, float t) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| SlerpUnclamped(Vector3 a, Vector3 b, float t) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| SmoothDamp(Vector3 current, Vector3 target, Vector3 ¤tVelocity, float smoothTime, float maxSpeed, float deltaTime) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| SqrMagnitude(Vector3 vector) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| sqrMagnitude() const (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| str() (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| ToSpherical(Vector3 vector, float &rad, float &theta, float &phi) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inlinestatic |
| up (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |
| Vector3()=default (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| Vector3(float x, float y, float z) (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | inline |
| x (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | |
| y (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | |
| z (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | |
| zero (defined in BNM::Structures::Unity::Vector3) | BNM::Structures::Unity::Vector3 | static |