CompareApproximately(Vector4 a, Vector4 b, float inMaxDist=Vector3::kEpsilon) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
Component(Vector4 a, Vector4 b) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
data (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
Distance(Vector4 a, Vector4 b) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
Dot(Vector4 lhs, Vector4 rhs) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
GetPtr() (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
GetPtr() const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
IsFinite(Vector4 f) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
Lerp(Vector4 from, Vector4 to, float t) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
LerpUnclamped(Vector4 from, Vector4 to, float t) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
Magnitude(Vector4 inV) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
negativeInfinity (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | static |
Normalize() (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
Normalize(Vector4 v) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
one (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | static |
operator Vector3() const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
operator!=(Vector4 v) const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
operator* (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
operator* (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
operator+ (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
operator- (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
operator-() const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
operator/ (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
operator/ (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
operator==(Vector4 v) const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
operator[](int i) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
operator[](int i) const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
positiveInfinity (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | static |
Project(Vector4 a, Vector4 b) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
SqrMagnitude(Vector4 inV) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
Vector4()=default (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
Vector4(float inX, float inY, float inZ, float inW) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
Vector4(Vector3 v, float inW) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
Vector4(Color c) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
w (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
x (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
y (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
z (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
zero (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | static |