| CompareApproximately(Vector4 a, Vector4 b, float inMaxDist=Vector3::kEpsilon) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| Component(Vector4 a, Vector4 b) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| data (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
| Distance(Vector4 a, Vector4 b) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| Dot(Vector4 lhs, Vector4 rhs) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| GetPtr() (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| GetPtr() const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| IsFinite(Vector4 f) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| Lerp(Vector4 from, Vector4 to, float t) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| LerpUnclamped(Vector4 from, Vector4 to, float t) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| Magnitude(Vector4 inV) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| negativeInfinity (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | static |
| Normalize() (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| Normalize(Vector4 v) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| one (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | static |
| operator Vector3() const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| operator!=(Vector4 v) const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| operator* (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
| operator* (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
| operator+ (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
| operator- (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
| operator-() const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| operator/ (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
| operator/ (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | friend |
| operator==(Vector4 v) const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| operator[](int i) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| operator[](int i) const (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| positiveInfinity (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | static |
| Project(Vector4 a, Vector4 b) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| SqrMagnitude(Vector4 inV) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inlinestatic |
| Vector4()=default (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| Vector4(float inX, float inY, float inZ, float inW) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| Vector4(Vector3 v, float inW) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| Vector4(Color c) (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | inline |
| w (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
| x (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
| y (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
| z (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | |
| zero (defined in BNM::Structures::Unity::Vector4) | BNM::Structures::Unity::Vector4 | static |