BNM 2.4.0
 
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BNM::Structures::Unity::Vector4 Member List

This is the complete list of members for BNM::Structures::Unity::Vector4, including all inherited members.

CompareApproximately(Vector4 a, Vector4 b, float inMaxDist=Vector3::kEpsilon) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
Component(Vector4 a, Vector4 b) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
data (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4
Distance(Vector4 a, Vector4 b) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
Dot(Vector4 lhs, Vector4 rhs) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
GetPtr() (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
GetPtr() const (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
IsFinite(Vector4 f) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
Lerp(Vector4 from, Vector4 to, float t) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
LerpUnclamped(Vector4 from, Vector4 to, float t) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
Magnitude(Vector4 inV) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
negativeInfinity (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4static
Normalize() (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
Normalize(Vector4 v) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
one (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4static
operator Vector3() const (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
operator!=(Vector4 v) const (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
operator* (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4friend
operator* (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4friend
operator+ (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4friend
operator- (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4friend
operator-() const (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
operator/ (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4friend
operator/ (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4friend
operator==(Vector4 v) const (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
operator[](int i) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
operator[](int i) const (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
positiveInfinity (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4static
Project(Vector4 a, Vector4 b) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
SqrMagnitude(Vector4 inV) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inlinestatic
Vector4()=default (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
Vector4(float inX, float inY, float inZ, float inW) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
Vector4(Vector3 v, float inW) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
Vector4(Color c) (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4inline
w (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4
x (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4
y (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4
z (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4
zero (defined in BNM::Structures::Unity::Vector4)BNM::Structures::Unity::Vector4static