UnityEngine.MonoBehaviour implementation. More...
#include <UnityStructures.hpp>
Public Attributes | |
void * | m_CancellationTokenSource {} |
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BNM_INT_PTR | m_CachedPtr = 0 |
Additional Inherited Members | |
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bool | IsValid () const __attribute__((always_inline)) |
Check if object is valid. | |
bool | Alive () const __attribute__((always_inline)) |
Alias for IsValid() | |
bool | Same (void *object) const |
Check if current object is the same with other one. | |
bool | Same (Object *object) const |
Check if current object is the same with other one. | |
UnityEngine.MonoBehaviour implementation.
Should be used as parent in new classes if you are trying to create your own MonoBehaviour class.