BNM 2.4.0
 
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BNM::UnityEngine::MonoBehaviour Struct Reference

UnityEngine.MonoBehaviour implementation. More...

#include <UnityStructures.hpp>

Public Attributes

void * m_CancellationTokenSource {}
 
- Public Attributes inherited from BNM::UnityEngine::Object
BNM_INT_PTR m_CachedPtr = 0
 

Additional Inherited Members

- Public Member Functions inherited from BNM::UnityEngine::Object
bool IsValid () const __attribute__((always_inline))
 Check if object is valid.
 
bool Alive () const __attribute__((always_inline))
 Alias for IsValid()
 
bool Same (void *object) const
 Check if current object is the same with other one.
 
bool Same (Object *object) const
 Check if current object is the same with other one.
 

Detailed Description

UnityEngine.MonoBehaviour implementation.

Should be used as parent in new classes if you are trying to create your own MonoBehaviour class.