UnityEngine.MonoBehaviour implementation. More...
#include <UnityStructures.hpp>
Public Attributes | |
| void * | m_CancellationTokenSource {} |
Public Attributes inherited from BNM::UnityEngine::Object | |
| BNM_INT_PTR | m_CachedPtr = 0 |
Additional Inherited Members | |
Public Member Functions inherited from BNM::UnityEngine::Object | |
| bool | IsValid () const __attribute__((always_inline)) |
| Check if object is valid. | |
| bool | Alive () const __attribute__((always_inline)) |
| Alias for IsValid() | |
| bool | Same (void *object) const |
| Check if current object is the same with other one. | |
| bool | Same (Object *object) const |
| Check if current object is the same with other one. | |
UnityEngine.MonoBehaviour implementation.
Should be used as parent in new classes if you are trying to create your own MonoBehaviour class.