UnityEngine.Events.PersistentCall implementation. More...
#include <UnityStructures.hpp>
Public Member Functions | |
| bool | IsValid () const |
Public Attributes | |
| UnityEngine::Object * | m_Target {} |
| Structures::Mono::String * | m_TargetAssemblyTypeName {} |
| Structures::Mono::String * | m_MethodName {} |
| PersistentListenerMode | m_Mode {} |
| ArgumentCache * | m_Arguments {} |
| UnityEventCallState | m_CallState {} |
UnityEngine.Events.PersistentCall implementation.