UnityEngine.Events.UnityEventBase implementation. More...
#include <UnityStructures.hpp>
Static Public Member Functions | |
static BNM::Class | GetArgumentType (PersistentCall *call) |
static BNM::Class | GetTargetType (PersistentCall *call) |
Public Attributes | |
InvokableCallList * | m_Calls {} |
PersistentCallGroup * | m_PersistentCalls {} |
bool | m_CallsDirty = true |
UnityEngine.Events.UnityEventBase implementation.