UnityEngine.Events.UnityEventBase implementation. More...
#include <UnityStructures.hpp>
Static Public Member Functions | |
| static BNM::Class | GetArgumentType (PersistentCall *call) |
| static BNM::Class | GetTargetType (PersistentCall *call) |
Public Attributes | |
| InvokableCallList * | m_Calls {} |
| PersistentCallGroup * | m_PersistentCalls {} |
| bool | m_CallsDirty = true |
UnityEngine.Events.UnityEventBase implementation.