Namespace that has types to create Unity coroutines. More...
Classes | |
struct | AsyncOperation |
BNM's custom wrapper for UnityEngine.AsyncOperation. More... | |
struct | IEnumerator |
Analog of C# IEnumerator that is based on C++20 coroutines to emulate work of Unity's coroutines. More... | |
struct | WaitForEndOfFrame |
BNM's custom wrapper for UnityEngine.WaitForEndOfFrame. More... | |
struct | WaitForFixedUpdate |
BNM's custom wrapper for UnityEngine.WaitForFixedUpdate. More... | |
struct | WaitForSeconds |
BNM's custom wrapper for UnityEngine.WaitForSeconds. More... | |
struct | WaitForSecondsRealtime |
BNM's custom wrapper for UnityEngine.WaitForSecondsRealtime. More... | |
struct | WaitUntil |
BNM's custom implementation of UnityEngine.WaitUntil. More... | |
struct | WaitWhile |
BNM's custom implementation of UnityEngine.WaitUntil. More... | |
struct | YieldInstruction |
Class similar to UnityEngine.YieldInstruction, but not it's implementation. More... | |
Namespace that has types to create Unity coroutines.