Namespace that has types to create Unity coroutines. More...
Classes | |
| struct | AsyncOperation |
| BNM's custom wrapper for UnityEngine.AsyncOperation. More... | |
| struct | IEnumerator |
| Analog of C# IEnumerator that is based on C++20 coroutines to emulate work of Unity's coroutines. More... | |
| struct | WaitForEndOfFrame |
| BNM's custom wrapper for UnityEngine.WaitForEndOfFrame. More... | |
| struct | WaitForFixedUpdate |
| BNM's custom wrapper for UnityEngine.WaitForFixedUpdate. More... | |
| struct | WaitForSeconds |
| BNM's custom wrapper for UnityEngine.WaitForSeconds. More... | |
| struct | WaitForSecondsRealtime |
| BNM's custom wrapper for UnityEngine.WaitForSecondsRealtime. More... | |
| struct | WaitUntil |
| BNM's custom implementation of UnityEngine.WaitUntil. More... | |
| struct | WaitWhile |
| BNM's custom implementation of UnityEngine.WaitUntil. More... | |
| struct | YieldInstruction |
| Class similar to UnityEngine.YieldInstruction, but not it's implementation. More... | |
Namespace that has types to create Unity coroutines.