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| Matrix4x4 (InitIdentity) |
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| Matrix4x4 (const Matrix3x3 &other) |
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| Matrix4x4 (const float data[16]) |
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float & | Get (int row, int column) |
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const float & | Get (int row, int column) const |
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float * | GetPtr () |
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const float * | GetPtr () const |
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float | operator[] (int index) const |
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float & | operator[] (int index) |
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Matrix4x4 & | operator*= (const Matrix4x4 &inM) |
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Matrix4x4 & | operator= (const Matrix3x3 &other) |
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Vector3 | MultiplyVector3 (const Vector3 &inV) const |
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void | MultiplyVector3 (const Vector3 &inV, Vector3 &output) const |
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bool | PerspectiveMultiplyVector3 (const Vector3 &inV, Vector3 &output) const |
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Vector4 | MultiplyVector4 (const Vector4 &inV) const |
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void | MultiplyVector4 (const Vector4 &inV, Vector4 &output) const |
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Vector3 | MultiplyPoint3 (const Vector3 &inV) const |
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void | MultiplyPoint3 (const Vector3 &inV, Vector3 &output) const |
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Vector2 | MultiplyPoint2 (const Vector2 &inV) const |
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void | MultiplyPoint2 (const Vector2 &inV, Vector2 &output) const |
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bool | PerspectiveMultiplyPoint3 (const Vector3 &inV, Vector3 &output) const |
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Vector3 | InverseMultiplyPoint3Affine (const Vector3 &inV) const |
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Vector3 | InverseMultiplyVector3Affine (const Vector3 &inV) const |
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bool | IsIdentity (float threshold=Vector3::kEpsilon) const |
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bool | IsPerspective () const |
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float | MaxabsScale () const |
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void | RemoveScale () |
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float | GetDeterminant () const |
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float | GetDeterminant2x2 () const |
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Matrix4x4 & | Invert_Full () |
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Matrix4x4 & | Transpose () |
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Matrix4x4 & | SetIdentity () |
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Matrix4x4 & | SetZero () |
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Matrix4x4 & | SetPerspective (float fovy, float aspect, float zNear, float zFar) |
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Matrix4x4 & | SetPerspectiveCotan (float cotanHalfFOV, float zNear, float zFar) |
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Matrix4x4 & | SetOrtho (float left, float right, float bottom, float top, float zNear, float zFar) |
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Matrix4x4 & | SetFrustum (float left, float right, float bottom, float top, float nearval, float farval) |
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Matrix4x4 & | AdjustDepthRange (float origNear, float newNear, float newFar) |
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Vector3 | GetAxisX () const |
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Vector3 | GetAxisY () const |
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Vector3 | GetAxisZ () const |
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Vector3 | GetAxis (int axis) const |
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Vector3 | GetPosition () const |
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Vector3 | GetLossyScale () const |
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Vector4 | GetRow (int row) const |
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Vector4 | GetColumn (int col) const |
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void | SetAxisX (const Vector3 &v) |
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void | SetAxisY (const Vector3 &v) |
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void | SetAxisZ (const Vector3 &v) |
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void | SetAxis (int axis, const Vector3 &v) |
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void | SetPosition (const Vector3 &v) |
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void | SetRow (int row, const Vector4 &v) |
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void | SetColumn (int col, const Vector4 &v) |
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Matrix4x4 & | SetTranslate (const Vector3 &inTrans) |
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Matrix4x4 & | SetBasis (const Vector3 &inX, const Vector3 &inY, const Vector3 &inZ) |
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Matrix4x4 & | SetBasisTransposed (const Vector3 &inX, const Vector3 &inY, const Vector3 &inZ) |
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Matrix4x4 & | SetScale (const Vector3 &inScale) |
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Matrix4x4 & | SetScaleAndPosition (const Vector3 &inScale, const Vector3 &inPosition) |
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Matrix4x4 & | SetPositionAndOrthoNormalBasis (const Vector3 &inPosition, const Vector3 &inX, const Vector3 &inY, const Vector3 &inZ) |
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Matrix4x4 & | Translate (const Vector3 &inTrans) |
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Matrix4x4 & | Scale (const Vector3 &inScale) |
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Matrix4x4 & | SetFromToRotation (const Vector3 &from, const Vector3 &to) |
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void | SetTR (const Vector3 &pos, const Quaternion &q) |
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void | SetTRS (const Vector3 &pos, const Quaternion &q, const Vector3 &s) |
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void | SetTRInverse (const Vector3 &pos, const Quaternion &q) |
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FrustumPlanes | DecomposeProjection () const |
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bool | ValidTRS () const |
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